random...Calin Banc wrote:Cum adică să sară? Când te păleşte inamicul?
am reinstalat si driverele de la mouse, nimic
am incercat cu 2 mousi diferiti, G5 si Ikari laser
in Starcraft 2, GTA4, AVP merge perfect
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random...Calin Banc wrote:Cum adică să sară? Când te păleşte inamicul?
Si eu am patit asta, dar se intampla rar.3D.Devil wrote: de la ultimul patch am momente(nu pot spune ca des..) cand sacadeaza(1-2fps) de nu pot face nimic timp de 4-6 secunde
sursaSniper kills Qaeda-from 1½ mi. awayIt was silent but deadly.
A British sniper set a world sharpshooting record by taking out two Taliban soldiers in Afghanistan from more than a mile and a half away -- a distance so great, experts say the terrorists wouldn't have even heard the shots.
Craig Harrison killed the two insurgents from an astounding distance of 8,120 feet -- or 1.54 miles -- in Helmand Province last November firing an Accuracy International L11583 long-range rifle.
"The first round hit a machine-gunner in the stomach and killed him outright," said Harrison, a corporal of horse in the British Army's Household Cavalry, the equivalent of a sergeant in the American military.
"The second insurgent grabbed the weapon and turned as my second shot hit him in the side. He went down, too," Harrison told the Sunday Times of London.
The shots -- measured via GPS -- surpassed the previous record held by Canadian Army Cpl. Rob Furlong, who killed an al Qaeda gunman from 7,972 feet in 2002.
Harrison's shots were roughly equal to the distance between the Statue of Liberty and Battery Park.
Experts called Harrison's sharp shooting as perfect as it gets.
"When you are shooting that far, if you miss by a hair, you miss by a mile," said John Plaster, a retired US Army sharp-shooting instructor and author of "The Ultimate Sniper." "That is about as precise as any marksmen on the planet could shoot."
He said Harrison's targets likely never knew what was coming.
"At a distance like that they cannot even see anyone and they would not even hear the muzzle report," Plaster said.
Harrison, who fired the bullets while his colleagues were under fire, said perfect weather helped him nail the perfect shot.
"[There was] no wind, mild weather, clear visibility," he said.
Harrison learned of his record nine days ago, when he returned to England. In the weeks after his record shot, he suffered a minor gunshot wound and broke his arms when his vehicle hit a roadside bomb.
E buna si chestia aia stil uzi ,nu stiu cum naiba ii zice - triunghiulara la aspectPolski wrote:UMP-45 ramane una din cele mai bune arme din joc, impreuna cu primele 2 de la assault
Defapt clientul tau inregistreaza headshot-ul corect, dar din cauza latentei crescute sau netcode prost el nu este inregistrat de server, deci de multe ori, cand ii dai sange unuia in ochi, e posibil ca serverul sa nu inregistreze actiunea ta.Calin Banc wrote:În afară de un CTD după ce-am rupt în două un elicopter cu ghiuleaua de la tanc, alte "minuni" n-am întâlnit să fie permanente. Dacă am selectat Europa la regiune, pingurile sunt mai multe decât ok pentru online gaming. Hitbox-ul de care vorbeşti, a avut probleme şi-n BF 2 fiindcă aşa au ales ei să-l implementeze. Dacă te uiţi cu atenţie, loviturile sunt detectate corect (se aude un clinchet la headshot, iese sânge din inamic), doar că hitbox-ul din raţiuni cam tâmpite l-au lăsat ei mai în spate.![]()
Nici nu se va remedia fiindcă aşa a fost gândit gameplay-ul.
PS: Jucaţi şi voi pentru fun, nu neapărat pentru puncte/cine-i primul.
peste asteptari, calitatea imaginii a crescut, BC2 se vede impecabil.Polski wrote:UMP-45 ramane una din cele mai bune arme din joc, impreuna cu primele 2 de la assault
Cum iti merge cu noua placa PSS
Prison rape is the deterrent for me not to commit crime.
Da, DX11Alexis wrote: La GTX 470 sa intelegem ca aveai si DX 11?
Sa o stapanesti sanatos!
Sper sa rezolve lag-ul de la inceputul rundei, pana intru in joc dispar toate vehiculele din baza..Client R8 / Server R12 are in QA
We will perform another synchronized client/server update. It is expected to take place early next week.
The client update will be roughly 500MB in size.
Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
NU-mi place faptul ca favorizeaza pe cei care joaca de mai demult jocul. Practic un nou venit isi face o groaza de nervi pana sa acumuleze o experienta care sa il poata ajuta sa tina pasul cu cei care joaca jocul de mai demult. Desi poate el e mai bun de la inceput la jocul respectiv.Calin Banc wrote:... Ce anume nu ţi-a convenit în legătura cu experienţa acumulată? Da, ai nevoie de ea şi să creşti în rang pentru a debloca arme şi gadget-uri, dar se poate rezolva destul de uşor.